"The Fims" And Other Life Simulation Games: Shared Content Database

Most characters and content in this database should be interchangeable between the different games, versions and series supported.

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Say I Do Have One Of Those Newfangled Versions Of PowerPoint, But Also That I Do Want To Learn More About How To Use It. How Do I Add Smoother Animations To My Builds?

Posted by James Johnson on March 23, 2014 at 1:50 AM Comments comments (0)

Press the alt key, make sure you don't hold it down, and then press the A key three times.  If done correctly, a menu should come up.  From here, just select the type of animation you want.  To customize your new animation, you may need to enable the animation pain, which, when turned on, by default, appears down nearly the entire right edge of the screen.  To enable this animation display area, just press the ALT key, let go of it, press the A key twice, and then press the C key.  This command will toggle the visibility of the animation pain.  To edit slash customize any of the animations in a build, just right click on the desired animation, and choose the menu item that best matches the kinds of attributes you want to change, or settings you want to work with.


In "The Fims 4", it is possible to create invisible people, right? Well here's my problem. I made about a thousand of them, and my game can't run in play mode in that build now. What do I do?

Posted by Michael Rodriguez Nazhi on March 14, 2014 at 8:00 PM Comments comments (0)

Well, let me say that any game crashes if it is given too much work to process at one time.  If your game is crashing in play mode in a certain build, and if you are one of those intentional overloaders who loves testing the limits of any game and or other software, then I'm sorry to say that though the stuck saves glitch from the first three Fims games is totally taken care of in Fims 4, the solution to that glitch was to severely limit the next game's loading time, so that it does load faster, but also so that it will give up more easily if it is forced to load over a certain, dependent, unspecified amount of content at any single moment all at once.  Though Fims Life Stories, Fims 2, and Fims 3 could load far more complex builds, The Fims 4's power has been cut significantly, allowing for more responsive play, but also for less advanced creation.  The creator of The Fims 4 says that he didn't know how to keep the power featured in the Fims 1, 2, and 3, which were made by a different game developer, because the former's coding skills had previously only been used to design platformers and anime-type life-simulation games, which both require less processing power than a constantly-colour-changing, highly-animated, you-can-do-anything-you-want-in-it; Sims spinoff.  If your Fims 4 game always crashes during the loading of a build with many features at all, whether they're invisible people or not, the best thing to do is to try to limit slash remove some customization.  This will put far less processing prompts unto the game, and enable it to respond more easily, quickly, and or naturally.  I hope this information helps you enjoy your gameplay more than you have done so thus far.  Thanks for your understanding.

I have one of those newfangled versions of PowerPoint, and for the life of me, I can't get it to work with me when attempting to create custom animations! How can I make things move in my builds?!

Posted by James Johnson on December 29, 2013 at 11:25 PM Comments comments (0)

If the new versions of PowerPoint're way too confusing to you, like they are to me, just do like a stop motion effect for each item in each area of each build you want to move.  Create duplicate slides, one at a time, and then, after you create each duplicate, move the item or items in question a little bit, by clicking on them and pressing an arrow key, or a combination of arrow keys that results in a diagonal movement, just once is all that's needed, and then create the next duplicate.  When it's created, the item should be exactly where it was in the previous slide, unless you created a whole bunch of duplicates first because you didn't finish reading the first part of the prior sentence before switching back to your game.  However, if your excitement did get the better of you, there is still hope: it'll just involve more memorization of item positions on your part.  Just go to the first duplicate, move the required item or items with a single click and one arrow or arrow combination, then go to the second duplicate and move it or them with one click but two arrows or arrow combinations, then go to the third duplicate and move it or them with one click but three arrows or arrow combinations; etc.  There: you've got an animated build or multiple animated builds!

I am Japanese and or I commonly write in Japanese: how come anytime I try to upload one of my characters with his or her name and or description in my native tongue, my text becomes a bunch of ampersands and digits?

Posted by James Johnson on December 29, 2013 at 11:15 PM Comments comments (0)

Unfortunately, this site's quote unquote "Photo" service is only capable of correctly displaying ASCII characters.  If you use any kind of nonroman, non-ASCII, or multibyte characters in your text in this gallery, it'll be translated to random code nonsense.  Sorry, but there's nothing I, or anyone else but the website hosting company, can do about it.  You'll either have to learn English, or, if you already know this language, simply use it, instead of any non-roman-alphabet language.  Once again, I'm sorry.


How do I add music or audio samples to an area in a build?

Posted by James Johnson on December 29, 2013 at 10:35 PM Comments comments (0)

All you have to do is find the slide transition section of your version of PowerPoint, and choose a sound in the "Sound" drop down menu.  If you don't like any of the pre-offered sounds, choose "Other Sound" from the bottom of the menu, and insert one from somewhere on your computer.  All you must do is make sure that the sound you choose is a .wav or .WAV file, and yes, between some operating systems, there is a difference simply because of letter case.  If it is an MP3 or AAC; or another type of audio file, it won't work in the game.

What are the different coloured slash colored squares above the main window of each area in each build?

Posted by James Johnson on December 29, 2013 at 10:25 PM Comments comments (0)

Why those are editing tools.  You can copy them, and then directly paste them, as individually needed of course, and drag their duplicates to the desired location in their builds' main windows; where after you can resize them to fit your constructive requirements.  You copy them just like you copy anything else in Windows; Same with pasting.  If you don't know how to do that, I mean either copy or paste, please refer to some of the earliest articles in this assistance blog for help on how to pull it off.

Everytime I Open More Than One Build, My Game Crashes, Whether It Be From The Fims Series, The Kumanian Tribe Franchise, The India Games, Or The Project Vocaloid Action Titles! How Do I Fix This?

Posted by James Johnson on September 13, 2013 at 5:25 PM Comments comments (0)

If you have been playing for a while now, and you've gotten pretty far in the game, or your customization of it, it may be that your game's loading times have increased, putting a greater strain on your central processing unit.  Thus being said, your game is more vulnerable to crashing if you have over, well I'd say, four-thousand items in a build.  So, you should probably open each of your builds individually and remove some of the more power sucking items, such as those which make the game seem to load THEM slower than any other objects in the build.  If you really want those particular objects in there, try saving them as gif images, deleting them, and THEN putting their new gif versions exactly where the original power hogging raw renditions were.  This should make loading about ten percent easier on your CPU.  However, please do note that if you're playing your game in PowerPoint 2002-and-or-3, your version of the software is not compatible with showing multiple builds anyway, so you'll have to open one at a time as it is; in that case, attempting to open more than one build shouldn't crash your game, but if you happen to come upon a grayed out window, or some other colour, depending on what your Application Background colour is set to, don't be alarmed: this just means that PowerPoint automatically closed the last build you opened after you clicked on your new build, where as in newer versions, both would attempt to stay open at the same time, most often resulting in a game crash due to the accidental overpowering of your console - don't worry though, your computer will still work if the game DOES crash, taking you back to the last window you had open before you played the game, and if none, then your desktop.


As Of Friday Septembre Thirteenth Of Twenty Thirteen, Where Do I Download The "Kaito - Fight Edition" Downloadable Content (DLC) Pack For Project Vocaloid Action?

Posted by Kumaria Juan Nazhi, Ol Mokcqa Du Lit Tdraib Kumeinien on September 13, 2013 at 4:55 PM Comments comments (0)

As I'm sure many of you know, if you've been playing "Project Vocaloid Action", today was the release of the game's first downloadable content, or DLC, pack.  It features Vocaloid Kaito, as well as fight vocals for him in play mode with this DLC pack installed in any part of each build in the PVA.  Well, I was going to upload it here, but, for some strange, annoying, and unknown reason lately, this site hasn't let ANYONE upload to it.  So, I put the game on SlideShare.  Just search for Project Vocaloid Action Kaito DLC.  To download it, log in as username:

 

tribalguest

 

and password:

 

kumaniantribe

 

, exactly as spelled above, and then you can download and enjoy this downloadable content pack all for yourself!


If A Fim Comes Up Looking All Glitchy In "The Kumanian Tribe," Or If A Kumanian Shows Up Looking All Glitchy In "The Fims," Is There A Way Through Which I Can Fix His Or Her Appearance?

Posted by (Afrikcqen Indien) Kumaria Juan Nazhi, Ol Mokcqa Du Lit Tdraib Kumeinien on March 3, 2013 at 4:20 PM Comments comments (0)

Yes, there is, but it takes lots of hard work and patience.  If you see a part of a Fim or Kumanian that is glitched in its appearance, make a selection box around that part with your mouse, including the glitched area, right click on it, and format it.  Make the whole area the correct colour that should be appearing over the glitched portion.  Then hit either "OK" or "Close," depending on your operating system.  Do this separately for every glitched portion of your character, and when you're finished, he or she should look CLOSE to normal.  Unfortunately, you can't make them look exactly as they did before you transferred them into the alternate game, that is if they came in glitched, and when you HAVE fixed all the glitches, they'll still look a bit disproportionate, but it shouldn't be enough to make them completely unrecognizable.  If that's the case, then you're better off just creating a whole new character.

Are Fims From "The Fims" Games Compatible With "The Kumanian Tribe" Games?

Posted by (Afrikcqen Indien) Kumaria Juan Nazhi, Ol Mokcqa Du Lit Tdraib Kumeinien on March 3, 2013 at 4:15 PM Comments comments (0)

Yes, they are, however, expect some glitches.  Fims are rendered using an older graphical software than that which renders Kumanians.  Therefore, if you attempt to put a Fim into "The Kumanian Tribe," he or she may show up as a glitchy mess.  Not all Fims are like that when you put them into "The Kumanian Tribe," and I haven't personally seen that occur yet, but that doesn't mean that it couldn't happen to you. 

Are Kumanians From "The Kumanian Tribe" Compatible With "The Fims" Games?

Posted by (Afrikcqen Indien) Kumaria Juan Nazhi, Ol Mokcqa Du Lit Tdraib Kumeinien on March 3, 2013 at 4:05 PM Comments comments (0)

Technically, yes, they can be used in "The Fims" games, however prepare for some appearance glitches.  See, "The Kumanian Tribe" uses a more technologically advanced software for rendering its visuals, and that software usually causes those visuals to appear glitchily altered when attempted to have been displayed in older games, like "The Fims," that run on a less powerful graphical output software.

Is There Really Any Sense In Me Myself Backing Up The Save Data From My Current Fims Game In Order To Update To A Newer Version Of The Software?

Posted by Kumaria Juan Nazhi, Ol Mokcqa Du Lit Tdraib Kumeinien on December 30, 2012 at 4:50 PM Comments comments (0)

Unless you're a developer, like me, who did most of the work in making the game as a whole, no.  If you try to back up your save data, you may run the risk of downgrading your new copy of the game, if not doing something terribly wrong that could corrupt both copies of the software.  If you really wish to have your save data backed up, please go to my website and leave a comment on the page that comes up telling me that you wish to have me back up your game data.  I'd be only the happiest to do it for you.  I'll give you instructions on how to upload it to our server so that I can then back it up for you and send the resulting file back to you in an email.  Please: don't try it at home.  In other words, don't try to back up your game data unless you are a PowerPoint game developer or unless you have me help you.  It is very tricky work, and most often times, when done incorrectly, it can destroy both your old game data and your fresh new copy of The Fims!  Thanks for your understanding, and I'll be open for back up requests from here on out!

When I Get A Newer Version Of The Fims, I Pretty Much Don't Care About The Old Version Anymore, And No Longer Need It On My Computer. Is There A Way To Download The New Game And Have My Computer Automatically Delete The Old One For Me?

Posted by Kumaria Juan Nazhi, Ol Mokcqa Du Lit Tdraib Kumeinien on December 30, 2012 at 4:20 PM Comments comments (0)

Yes, in fact, there is.  The only issue with doing thus this way instead of manually is that an automatic update will erase all of your saved data that you would have otherwise kept in your old game if you had updated it manually.  However, if you're updating the game solely for the new features found in the latest edition of The Fims, then it all works out in the end, as long as you don't care to lose your saves.  To have your computer automatically update the game, you must have a browser that has a Save As function.  Secondly, this function must be enabled before downloading the latest version of The Fims.  This means that when you download the game, there should be a dialog box that comes up asking for a file name and location.  It shouldn't just download it when you click save.  In Firefox, there is a setting in the Tools Options dialog box under the general tab.  There should be two round radio buttons.  One should say something like "... Always ask me where to save files."  That's the one you want to select before downloading the game.  You can always switch the setting back to "... Save files to downloads," if you don't like having to tell your computer where to save your downloaded files, or if you would rather prefer your downloads to all be saved in one place. 


In Internet Explorer, when you click on the Play Now! link on the Fims homepage, a dialog box should appear asking you if you wish to open, save, or save as.  Click Save As. 


Independent of your browser this next step should always work: Once the dialog box comes up and asks you where to save your new game file, use the provided explorer tools to locate and enter the folder where your old save game resides.  Then, make sure that the name of the folder that contains that old game file is displayed in the Save In slash Look In list box.  If it is, make sure that the old game file and the new game file have the same file name.  Unless you changed the name of your old game file, they should match.  If they do not, rename the new file exactly as the old one.  Then click save.  A prompt should ask you if you're sure you wish to overwrite the original game data.  If you are certain that you don't wish to back up your old save game data, click yes. 


How come I can open a build for editing on other computers, but when I try to edit a build on my own computer, nothing happens?

Posted by Kumaria Juan Nazhi, Ol Mokcqa Du Lit Tdraib Kumeinien on August 9, 2011 at 5:05 PM Comments comments (0)

Put shortly, it's either because the version of PowerPoint you're using is too old or new to support embedded objects, which are the types of files that builds are, or, you are not running PowerPoint at all, and no other "presentation program" supports embedded objects.  So I recommend PowerPoint 2002 or 2003.

 

How come I can open a build for editing on other computers, but when I try to edit a build on my own computer, my operating system brings up an error box?

Posted by Kumaria Juan Nazhi, Ol Mokcqa Du Lit Tdraib Kumeinien on August 8, 2011 at 4:55 PM Comments comments (0)

Put shortly, it's either because the version of PowerPoint you're using is too old or new to support embedded objects, which are the types of files that builds are, or, you are not running PowerPoint at all, and no other "presentation program" supports embedded objects.  So I recommend PowerPoint 2002 or 2003.

 

 

How come I can open a build for editing on other computers, but when I try to edit a build on my own computer, the game goes to the quit screen?

Posted by Kumaria Juan Nazhi, Ol Mokcqa Du Lit Tdraib Kumeinien on August 8, 2011 at 4:50 PM Comments comments (0)

Put shortly, it's either because the version of PowerPoint you're using is too old or new to support embedded objects, which are the types of files that builds are, or, you are not running PowerPoint at all, and no other "presentation program" supports embedded objects.  So I recommend PowerPoint 2002 or 2003.

How to I create more Fims to put into my game?

Posted by Kumaria Juan Nazhi, Ol Mokcqa Du Lit Tdraib Kumeinien on August 8, 2011 at 4:30 PM Comments comments (0)

If you've ever played the game, you've probably noticed, by now, that there is only one Fim to customize for each of the two hair lengths provided in the game.  Well, there is actually a way to make more Fims, and it's very simple!  First, select a hair length, and then, when the Fim's settings appear, click on the small image slide (or page) 1 in the slide column on the left, press Shift+Down Arrow 3 times to select slides 2, 3, and 4, and then press Control+C.  This will copy the Fim's settings pages, which you use to design the looks and general information for every Fim you make.  Then, click on the small representation of slide 4, in the column, to focus the cursor on that slide, and press Control+V to paste the duplicates of Fim and his or her settings after slide 4, as slides 5, 6, 7, and 8.  Voila, you have a new Fim, ready for customization!!!  ENJOY!!!!!!!!!!

I plan to make a very large, advanced, and or highly populated world, with a map that features multiple pages. The question is, "How do I enable my map to have more than the one page that it has by default?"

Posted by Kumaria Juan Nazhi, Ol Mokcqa Du Lit Tdraib Kumeinien on August 8, 2011 at 4:20 PM Comments comments (0)

You can create a duplicate of an area by holding Alt, pressing I (i), letting up in reverse order, and then pressing D .  To clear the contents of the area without clearing the editing setup, drag your mouse from the top left corner of the area (just below the editing setup) to the bottom right corner of the area, and then press "Backspace" or "Delete."  You will notice that the editing tools are still above what is now a blank area, with the same background as the original area that you copied.  You can still change the background, of course, but you now can use the editing tools to generate a new area.  Not only is this feature good for adding more pages to an advanced map, but it also comes in handy when designing more rooms for a house or building, or creating multiple zoomspots for your world.

How do I add rooms to a house or building so that it has more than the one that the game provides me with by default?

Posted by Kumaria Juan Nazhi, Ol Mokcqa Du Lit Tdraib Kumeinien on August 8, 2011 at 4:15 PM Comments comments (0)

You can create a duplicate of an area by holding Alt, pressing I (i), letting up in reverse order, and then pressing D .  To clear the contents of the area without clearing the editing setup, drag your mouse from the top left corner of the area (just below the editing setup) to the bottom right corner of the area, and then press "Backspace" or "Delete."  You will notice that the editing tools are still above what is now a blank area, with the same background as the original area that you copied.  You can still change the background, of course, but you now can use the editing tools to generate a new area.  Not only is this feature good for adding rooms to a house or building, but it also comes in handy when adding more elements to an advanced map, or creating multiple zoomspots.

How do I make more zoomspots than the single one that the game provides me with by default?

Posted by Kumaria Juan Nazhi, Ol Mokcqa Du Lit Tdraib Kumeinien on August 8, 2011 at 4:10 PM Comments comments (0)

You can create a duplicate of an area by holding Alt, pressing I (i), letting up in reverse order, and then pressing D .  To clear the contents of the area without clearing the editing setup, drag your mouse from the top left corner of the area (just below the editing setup) to the bottom right corner of the area, and then press "Backspace" or "Delete."  You will notice that the editing tools are still above what is now a blank area, with the same background as the original area that you copied.  You can still change the background, of course, but you now can use the editing tools to generate a new area.  Not only is this feature good for making multiple zoomspots, but it also comes in handy when adding more elements to your map, or making new rooms in a house or building.


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