|Posted by Michael Rodriguez Nazhi on March 14, 2014 at 8:00 PM|
Well, let me say that any game crashes if it is given too much work to process at one time. If your game is crashing in play mode in a certain build, and if you are one of those intentional overloaders who loves testing the limits of any game and or other software, then I'm sorry to say that though the stuck saves glitch from the first three Fims games is totally taken care of in Fims 4, the solution to that glitch was to severely limit the next game's loading time, so that it does load faster, but also so that it will give up more easily if it is forced to load over a certain, dependent, unspecified amount of content at any single moment all at once. Though Fims Life Stories, Fims 2, and Fims 3 could load far more complex builds, The Fims 4's power has been cut significantly, allowing for more responsive play, but also for less advanced creation. The creator of The Fims 4 says that he didn't know how to keep the power featured in the Fims 1, 2, and 3, which were made by a different game developer, because the former's coding skills had previously only been used to design platformers and anime-type life-simulation games, which both require less processing power than a constantly-colour-changing, highly-animated, you-can-do-anything-you-want-in-it; Sims spinoff. If your Fims 4 game always crashes during the loading of a build with many features at all, whether they're invisible people or not, the best thing to do is to try to limit slash remove some customization. This will put far less processing prompts unto the game, and enable it to respond more easily, quickly, and or naturally. I hope this information helps you enjoy your gameplay more than you have done so thus far. Thanks for your understanding.